Babylon.Toolkit update 1.0.2

A new update for Babylon.Toolkit was deployed.

It includes:

  • StatesManager class : A class that allows developers to affect GraphicsDevice’s states without creating individual objects. A cache system handles duplicates and provides great performances when setting states
  • Peformances updates
  • Effect class now tracks active shaders in order to not reset them when it’s not required
  • Model now has a central vertex and index buffers repository. In the previous version, each ModelMesh had its own buffers. The performance gain is about 15% for a standard model with more than 15 meshes.

  • BasicEffect now support bump and specular maps

  • ModelMesh is now a generic class of T where T is VertexType of the mesh

You can download the latest version of Babylon.Toolkit here: https://babylontoolkit.codeplex.com/

And the NuGet package : https://www.nuget.org/List/Packages/Babylon.Toolkit